v1.0.1

Overview

Several bug fixes for version 1.0 have been implemented.

Main Updates

  • Improved stability of the Dive module

  • Minor bug fixes

Server

Core

  • Changed timing for new connections

  • Deprecated util.Async and added util.Pause

  • Reduced noisy logs

Direct Message

  • Set TTL for DM user addresses in keepAlive

Dive

  • Fixed an issue where Dive nodes sometimes did not participate in the nodemap

  • Fixed an issue where parallel processing of Dive migrations sometimes failed to complete

Field

  • Removed unused structures

  • Performance improvements

MatchMaker

  • Fixed an issue where team matches did not function properly when there were multiple units.

Mesh

  • Fixed error logs that could not be read properly

Room

  • Fixed a bug where there was a missing check to ensure the user existed in GetMemberSIDs.

Client

  • Diarkis Runtime

    • General

      • Fixed a bug where events might execute after a Diarkis module instance is destroyed in Diarkis runtime event handling, potentially referencing an invalid pointer

    • UDP

      • Changed to enable socket recreation and reconnection by default on socket errors

        • Automatically retries connection when socket errors occur, such as switching from IPv4 to IPv6 (NAT64) lines.

        • The Diarkis runtime will not treat ongoing connection retries as errors, so if you need to immediately detect errors, disable it with IDiarkisUdp::SetEnableRecreateSocketOnError.

      • Updated socket connection processing to attempt connections to all addresses obtained from DNS A and AAAA records.

        • Previously, it attempted either IPv4 or IPv6 connection, ending in error if it failed; now it tries connecting to all possible addresses.

    • P2P

      • Fixed a bug where the P2P disconnection event did not occur upon disconnection

      • Fixed bugs in hole punching in environments using NAT64/DNS64 and IPv6 sockets

      • Fixed an issue where hole-punching error led to runtime termination in environments using NAT64/DNS64 and IPv6 sockets

      • Fixed a bug in unordered RUDP communication in P2P where, upon reaching the maximum packet sequence number, multiple packets with the same sequence number were processed

      • Fixed an issue where the application would crash if the P2P instance was deleted immediately after calling IDiarkisP2P::Disconnect

  • Diarkis Module

    • Fixed a bug in httplib where IPv6 addresses were not parsed correctly

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