Diarkis P2P - How To Exchange Client Addresses Between Clients

In order to start peer-to-peer communication, clients must exchange their client address.

We use Diarkis Room to exchange client addresses to start peer-to-peer communication using Diarkis P2P.

NOTE: Diarkis P2P supports UDP network protocol only.


  1. Join a room

  2. Exchange client addresses using Diarkis Room's BroadcastTo and/or MessageTo

  3. Start peer-to-peer communication using Diarkis P2P

1. Join A Room

To exchange client addresses, you must first create and/or join a room.

To learn how to create a room, please read creating a room and receiving room creation response.

To learn how to join a room, please read joining a room, and receiving room join response and detecting a new member joined.

2. Exchanging Client Address

We use BroadcastTo in this example.

The code below shows how to retrieve your own client address:

string clientAddress = diarkisUdpClient->GetAddress();

To learn more about sending a client address to other players in the room, please read sending a message and receiving a message.

3. Start Peer-to-Peer Communication With Diarkis P2P

With the client addresses from other players in the room, we are ready to start peer-to-peer communications.


In order for Diarkis P2P to work properly, you must call Update method of Diarkis P2P in a separate thread loop. Update controls all events of Diarkis P2P.

The example code below shows how to start peer-to-peer using Diarkis P2P:

// Set up P2P class instance with Diarkis UPD client instance
p2pClientA = shared_ptr<IDiarkisP2P>(DiarkisCreateP2P(diarkisUdpClient));

// Set up Event listeners
// This event is raised when peer-to-peer connection is successful and ready to send and receive messages
REG_EVENT(p2pClientA->GetReadyEvent(), [this](void*, const DiarkisReadyEventArgs& args) { /* do something magical here */ });

// This event is raised when peer-to-peer connection failed
REG_EVENT(p2pClientA->GetFailEvent(), [this](void*, const DiarkisFailEventArgs& args) { /* do something magical here */ });

// This event is raised when you receive a message from the peer
REG_EVENT(p2pClientA->GetMessageEvent(), [this](void*, const DiarkisMessageEventArgs& args) { /* do something magical here */ });

// This event is raised when socket related exception is caught
REG_EVENT(p2pClientA->GetExceptionEvent(), [this](void*, const DiarkisExceptionEventArgs& args) { /* do something magical here */ });

// Pass a client address
// The format of client address is as a string
// where would be the address and 0 after : is the port
// We need to separate the address from the port
p2p->Connect(address, port);

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