Diarkis P2P - How To Exchange Client Addresses Between Clients
In order to start peer-to-peer communication, clients must exchange their client address.
We use Diarkis Room to exchange client addresses to start peer-to-peer communication using Diarkis P2P.
NOTE: Diarkis P2P supports UDP network protocol only.
Steps
Join a room
Exchange client addresses using Diarkis Room's BroadcastTo and/or MessageTo
Start peer-to-peer communication using Diarkis P2P
1. Join A Room
To exchange client addresses, you must first create and/or join a room.
To learn how to create a room, please read creating a room and receiving room creation response.
To learn how to join a room, please read joining a room, receiving room join response and detecting a new member joined.
2. Exchanging Client Address
We use BroadcastTo in this example.
The code below shows how to retrieve your own client address:
To learn more about sending a client address to other players in the room, please read sending a message and receiving a message.
3. Start Peer-to-Peer Communication With Diarkis P2P
With the client addresses from other players in the room, we are ready to start peer-to-peer communications.
Update
In order for Diarkis P2P to work properly, you must call Update method of Diarkis P2P in a separate thread loop. Update controls all events of Diarkis P2P.
If you are using Unity Game Engine, you may call Update in Unity's Update.
The example code below shows how to start peer-to-peer using Diarkis P2P:
Last updated