// This event is raised as a response to SyncInitREG_EVENT(field->GetResponseSyncInitEvent(), [this](void*,constvector<vector<uint8_t>>& list){this->OnSyncInit(e);});// Player character coordinate dataint64_t x =localCharacter->x;int64_t y =localCharacter->y;int64_t z =localCharacter->z;// Maximum number of remote clients to synchronize withuint16_t syncLimit =50;// If there is a custom filter defined on the server,// setting this to the matching custom filter ID will have the server execute custom filter operation// Setting this to 0 will disable custom filteruint8_t customFilterId =1;// This will be sent to the remote clients in the field of viewvector<uint8_t> bytesMessage = syncData;field->SyncInit(x, y, z, syncLimit, customFilterId, bytesMessage);