NOTE: SyncInit must be called before using Sync
// This is how to receive remote clients' messages sent by their Sync
field.OnSync += HandleDiarkisFieldSync;
// Sending its current X and Y coordinates along with the Z (It is not height, but Z represents dimension)
// syncLimit controls the maximum number of remote clients to synchronize with
int syncLimit = 30;
// customFilterID executes custom filter function on the server (This is not available for Diarkis Cloud)
int customFilterID = 0;
// message will be sent to all remote clients that are within the field of view
// for UDP, reliable=true will make the message an RUDP packet
bool reliable = false;
field.Sync(x, y, z, syncLimit, customFilterID, message, reliable);
// message is the byte array sent from remote clients
private void HandleDiarkisFieldSync(byte[] message)
{
// remoteMessages contains messages of the remote clients within the field of view
}
NOTE: The clients with negative coordinate values will NOT overlap the field of vision of the clients with positive coordinates.