How To Create A Room
With the Room module, you may create rooms with a fixed number of allowed members with optional settings for the room.
OnCreate is raised when you invoke this method.
If a UDP client is used, the message is sent as an RUDP.
// Maximum number of members for this room
int maxMembers = 10;
// If true, the room will not be discard when it is empty
bool allowEmpty = false;
// If true, the creator will automatically join the room created
bool join = true;
// TTL of the room in seconds when it is empty (this is only effective when allowEmpty=true)
int ttl = 60;
// Broadcast message buffering interval in milliseconds to lessen server stress
int interval = 200;
room.Create(maxMembers, allowEmpty, join, ttl, interval);