Diarkis Help Center
Diarkis is a framework engine for online multiplayer games that uses Kubernetes to auto-scale. Diarkis runs autonomously and covers client-side as well as server-side.
Diarkis (διαρκής) is a Greek word that roughly translates to something that is perpetual, something that does not stop
Overview
Explains the concept and idea behind Diarkis
Gettting Started
Getting Started with Diarkis
Diarkis Server
Describe how to work with Diarkis HTTP, UDP/RUDP, TCP, WebSocket servers.
Diarkis C++ SDK
Diarkis C++ SDK documentations and Q & A
Diarkis C# SDK
Diarkis C# SDK documentations and Q & A
API References
API references for server and clients.
Troubleshooting
When using Diarkis and encounting what seems to be a problem
License and billing information
Purchasing a license to use Diarkis
Last updated